24® Game History
In 1988, successful inventor Robert Sun embarked on a journey to teach children the relationship between numbers through a game. The result of his efforts was the 24® game, a unique mathematics teaching tool that has proven to successfully engage students in grades 1 through 9 from diverse economic and social backgrounds. “I wanted to demonstrate that mathematics can be powerful, engaging and fascinating,” says Sun. “Knowing the answer is always 24 alleviates a classic brand of math anxiety—getting the right answer—and instead puts the emphasis on the process and patterns, what I like to call ‘the method behind the math.’ ”
The original, Single Digits 24® game has evolved into nine editions and ancillary products that educators, parents and children have embraced. During the past 16 years, Sun has seen his creation used in classrooms throughout the United States and abroad. These innovative tools are helping to create a new generation of students to become critical thinkers and problem solvers.
Suntex International Inc., the company Robert Sun founded, has become an organization committed to furthering mathematics education. “Our goal is to use the innovative 24® game as a tool to make math appealing, accessible and fun—thereby helping students to excel in math, science and related fields,” Sun explains.
As a logical step toward that goal, Suntex created 24 Challenge® Math Program competitions—or “tournaments” as they came to be known—based on the 24® game. Tournaments activate entire communities and involve parents and families in the goal to raise mathematics achievement among students.
In 2002, with the rise of a generation of web learners, Sun created the web-based First In Math® Online Program.
Students play the 24® game online and improve their math fluency with this easy-to-implement program. The TEAM approach is a great way to get children excited about math. More than just a “fun” activity, First In Math® offers substantive content that supports any curriculum. Eight Skill Set® groups offer a full range of challenge and tie into National and State standards. A great array of games, appealing graphics and various modes of play hold students' attention. The First In Math® site is safe, user-friendly, and shares the sophistication of computer games kids are used to playing at home. When students are on the First In Math® site they are practicing, honing skills and fully involved in the Achievement Process.
In December of 2010, a downloadable Single-Digits version of the popular 24® Game made its debut at Apple’s iTunes App Store. The “i” version of the Single Digits game plays like its card-game predecessor, but users play to beat their own best time, or challenge friends to see who is the quickest—Current Time and Best Time are displayed.
In 2012, the 24® Game will celebrate its 24th anniversary, continuing to help children sharpen basic math skills such as computation, problem solving, number sense, critical thinking, and pattern sensing. Used in more than 600,000 classrooms throughout the United States and abroad, the 24® Game, and the First In Math® Online Program, are helping to create a new generation of students become critical thinkers and problem solvers.